How many puzzles are there in portal 2
Bellomy View Profile View Posts. The plus is A REAL surprise! With real confetti this time. The good stuff! Okay, I'm sorry, but I just couldn't help it. Portal and Portal 2 are both great, but in different ways.
The original is very minimalistic and very streamlined. The humor is extremely sarcastic and passive-aggressive, but it is definitely hilarious. The game lasts exactly long as it has to last and no longer, so it's a short experience 2 and a half to four hours depending on your skill level.
And the boss battle at the end is one of the best of all time. Portal 2 has more over the top, laugh out loud humor. It has three characters as opposed to one, all with their own unique character arcs. Where the original was minimalistic Portal 2 goes in the opposite direction and becomes really BIG.
The original Portal showed us what we had to see; Portal 2 shows us everything. Please select a specific package to create a widget for:. Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories.
Special Sections. Player Support. Community Hub. Portal 2. The "Perpetual Testing Initiative" has been expanded to allow you to design co-op puzzles for you and your friends! Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 21 more.
View Steam Achievements Manage cookie settings There are two versions of the original Portal. Manage cookie settings Valve famously hired the team of DigiPen students who made Narbacular Drop , a game about navigating levels with portals, to make Portal.
There is motion control DLC To see this content please enable targeting cookies. Manage cookie settings VR has been a good place to continue to play Portal 2, albeit without any portals. There are three officially endorsed Portal 2 mods on Steam To see this content please enable targeting cookies. Manage cookie settings Portal Stories: Mel follows the previously cut character of Mel as she puzzles her way through Aperture Science.
There are dozens of games in the Portal 2 universe To see this content please enable targeting cookies. Manage cookie settings Including all the games in the ARG and the VR, there are over 30 games that have an official Portal 2 connection. Katharine Castle 16 hours ago This browser game is a post-apocalypse Glasto meets non-violent tech Wicker Man and it's rad as hell Children of the corn.
Alice Bell 22 hours ago 5. Katharine Castle 1 day ago Letter From The Editor notes from our survey We heard you'd like some feedback on your feedback. Graham Smith 10 hours ago. PlanetSide 2's new continent is finally in the works More info to come on its 9th anniversary. Graham Smith 10 hours ago 1. After attaching the three cores, Chell increases Wheatley's corruption to one hundred percent. A core transfer takes place but results in another stalemate.
Chell reaches for the Substitute Stalemate button, but Wheatley expected this and placed bombs as booby-traps. Chell gets thrown across the room as the reactor meltdown enters its final phase, shaking the chamber apart. The Moon appears through a breach in the roof, allowing Chell to shoot a portal at its surface at what is likely the Apollo 17 landing site at Taurus-Littrow Cave Johnson said prior that lunar dust was an excellent portal-conducting surface.
She knocks Wheatley out into space and drags Chell back to safety before closing the portal. She says she also learned where Caroline lives in her brain, and then promptly claims to have deleted that part. Now back to her usual antagonistic self, GLaDOS concedes that killing Chell has proven to be difficult, and her life was a lot easier before Chell entered it, as well as calling her a "dangerous, mute lunatic".
Therefore, she gives Chell her freedom, on the condition that she doesn't come back. As the elevator rises, an army of turrets sing an opera for Chell as she departs. After finally reaching the surface, Chell steps out from the elevator and into a golden wheat field. Suddenly, Chell's Companion Cube from the previous game , covered in soot from the incinerator, flies out of the elevator behind her and the door slams shut.
During the credits, GLaDOS sings a song about the events of Portal 2 , claiming that while she used to want Chell dead, now she only 'wants her gone'. However, the lyrics of the song hint that GLaDOS' feelings about Chell may be slightly more conflicted than she'd like to admit, and it appears Caroline may still have a place in her mind. After the credits, the picture zooms out and then it's possible to see that the credits were displayed in space on one of the computer monitors used in the observation rooms of various test chambers.
Wheatley and the Space Core are floating around. Wheatley then gives a monologue even though he is interrupted several times by the Space Core , saying that if he could see Chell again, he would apologize for being so bossy and monstrous to her. He then says "the end," and the scene fades into the main menu, where Wheatley and the Space Core are still in space in the background. She says: "Caroline WHY do I know this woman?! Did I kill her, or-- omg Do you think you can handle these tests on your own for a moment?
I need to think I've got two models in the back built specifically for testing. It's something I came up with to phase out human testing just before you escaped. The co-op campaign is set after the events of Portal 2 's single player campaign. In it, the two testing androids ATLAS and P-body of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers.
At the end of each course, GLaDOS sends the androids outside of the testing chambers and into the facility itself, claiming their help is needed to retrieve several Compact Discs "innocently" left lying around by the humans. In reality, she appears to be using the androids to help her gain control of the facility and gain information on "Area After each out-of-chamber task, both androids are self-destructed and then reassembled in the Hub.
The initial cooperative course whose main purpose is to 'calibrate' ATLAS and P-body for each other, as well as their own controls.
During this course, GLaDOS implies the idea that most of this course is a competition of who is faster, as well as initiating her general attitude of creating friction between the two.
The final test sends them down to the basement of the facility to activate a targeting computer, which locates a small group of objects.
This test course focuses on advanced "flinging" techniques, teaching ATLAS and P-body to not only form complex chains using all of their portals, but also timing to allow one to catch an object mid-fling when it is dropped by their partner.
The final test involves retrieving a set of blueprints outside of test areas, which GLaDOS states are of no concern to the androids. The final test has them download a security code which GLaDOS attempts to drown out with a series of "blah" noises.
The Excursion Funnel test course, as with the previous ones, teaches the cooperative use of funnels and their reversal function. The final test mixes the use of the funnels and Hard Light Bridges as shields in order to reach a power station, which is activated to provide power to the final course. With the previous courses finished, GLaDOS can now access a vault in the lower levels which contains hundreds of human test subjects.
They are sent to open the vault.
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